fix(music): autoplay rejections are only logged and never retried

未關閉
#499 0 則留言 0 個 reaction 已指派 0 人 在 GitHub 檢視

維護者通常 1 天內回覆

還沒有人認領這個 Issue。

評估

難度
3/5
預估耗時
1-2 天
新手友好度
72/100
Issue 類型
缺陷
描述清晰度
描述清楚
活躍度
活躍
技術堆疊
typescript

研究方向

Start with the rejection handlers at modules/music/src/music.library.ts:70-73 and modules/sound/src/sound.library.ts:62-64, then trace how music starts in main and how input events are registered. Check existing tests around playback and input handling, or add coverage for AbortError and NotAllowedError. Done means aborted switches are not logged as errors and blocked music retries after the first pointerdown or keydown.

由索引模型根據 Issue 內容生成。

描述

bug modules:music modules:sound
Which package is this bug report for?

music

Issue description

A NotAllowedError (autoplay blocked before a user gesture) is only logged as Got error: …, and _current points to a track that is not playing, so menu music started in main stays silent for the whole session. An expected AbortError (switching tracks quickly) is logged as an error too.

Where:

Evidence:

this._current.play().catch((error: unknown) => {
  console.error(`Got error: ${error}`);
});

Suggested fix: Ignore AbortError. On NotAllowedError, keep the pending track and retry on the first pointerdown / keydown.

Found during a code audit of main at be72076.

Code sample

No response

Versions
  • Engine main at be72076
  • pnpm 12.0.0, Node.js 26, Bun 1.3.14
Issue priority

Medium (should be fixed soon)

I have tested this issue on a development release

be72076

主要語言
TypeScript
星號
7
分支
2
平均合併
1 天 17 小時
30 天內合併 PR
17

環境準備

從這裡開始

  1. 先讀完整個 Issue,再讀專案的貢獻指南。
  2. 在 Issue 下留言說明你要接手 —— 這能避免兩個人做同樣的事。
  3. Fork 儲存庫,在一個分支上完成修改。
  4. 送出 Pull Request,並在描述裡引用這個 Issue 編號。

NanoForge-dev/Engine 的其他 Issue

查看 NanoForge-dev/Engine 的全部 Issue

相似的 Issue

更多 TypeScript Issue

把新 issue 寄到你的電子郵件信箱

精選適合新手參與的 GitHub issue 摘要。