other cursors for P2D / P3D
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 52/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Active
- Tech stack
- java
- Domain
- computer-graphics
Research direction
The issue does not name files or tests. Start by locating cursor handling in the P2D and P3D OpenGL renderers, then compare it with cursor behavior in the default renderer. Done means the HAND cursor in P2D and P3D matches the default renderer, with the other cursor types checked for the same problem.
Written by the indexing model from the issue text.
Description
Relevant sub-area for this feature?
OpenGL
Feature details
Sadly when I make a screenshot it doesn't capture the cursor.
But if you use cursor(HAND); in P2D or P3D then the icon is really ugly in my opinion.
It would be nice if it looks like the one in the default renderer.
I didn't check the other cursors (yet).
I know it's a minor thing but since processing is about graphics I think it deserves the love...
Would you like to help implement this feature?
No, I’m just suggesting the feature
- Dominant language
- Java
- Stars
- 497
- Forks
- 183
- Avg merge
- 4h 39m
- Merged PRs (30d)
- 3
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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