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Finish implementation of the tower

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#6 2 comments 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
30/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Quiet
Tech stack
kotlin
Domain
game-dev

Research direction

The payload names the tower's observation hooks: agents.seeResourceType(Mine), tower.seeResources(x), goToTowerObservedResource(x), and isSpotted() for adversary agents. Start by locating the tower type and those calls in the Kotlin sources, then check which listed functions (erect, dismantle, destroy, refuel) already exist. Done means each checklist item is implemented, with the 20% map observation confirmed. The issue has been open about 998 days with no assignee, so confirm scope with a maintainer first.

Written by the indexing model from the issue text.

Description

Resource Observation Tower

  • Discovers Mines (implicit for agents) (agents.seeResourceType(Mine))
  • Discovers Resources (explicit -> tower.seeResources(x) & goToTowerObservedResource(x))

Agents Observation Tower

  • Discovers adversary Agents
  • Discovers invisible adversary agents.
  • Adversary spotted agents should be enabled to check (isSpotted())

Functions

  • Can be erected (!? Wording)
  • Can be dismantled
  • Can be destroyed
  • Can be refueled
  • Observes 20 % of the map.
Dominant language
Kotlin
Stars
0
Forks
0
Avg merge
1d 9h
Merged PRs (30d)
16

Getting set up

  • No Dockerfile or Docker Compose file
  • Has a pull request template
  • No contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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