Hacktoberfest 2026: the issues maintainers tagged for October, open and beginner-friendly. Browse Hacktoberfest issues

Losing fuel by burning mothership does not respect game speed

Open Beginner friendly
#107 0 comments 0 reactions 0 assignees View on GitHub

Maintainers usually reply within 1 day

Nobody has claimed this yet.

Assessment

Difficulty
2/5
Estimated time
1-3 hours
Newbie friendliness
70/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Active
Tech stack
kotlin
Domain
game-dev

Research direction

Start by reading Mothership.init, where the timer speed is set to 50, and trace how game speed is stored and applied to timers. Reproduce mothership burning at different game speeds and check that fuel loss follows the selected speed; done when the loss rate adjusts as game speed changes.

Written by the indexing model from the issue text.

Description

bug

If the mothership burns, the fuel that's lost is independent of current game speed.

The speed of the timer in Mothership.init is set exactly once - to 50 (the default game speed).

Dominant language
Kotlin
Stars
0
Forks
0
Avg merge
1d 9h
Merged PRs (30d)
16

Getting set up

  • No Dockerfile or Docker Compose file
  • Has a pull request template
  • No contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

More from openbase/planetsudo.engine

All issues in openbase/planetsudo.engine

Similar issues

More Kotlin issues

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.