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Agents can shoot thru walls

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#24 1 comment 0 reactions 0 assignees View on GitHub

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
18/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Tech stack
kotlin
Domain
game-dev

Research direction

The payload names no files or entry points, so start by finding the projectile or shot handling and the wall collision code in this Kotlin game engine. Reproduce it by building walls at thickness 50 and firing an agent at them. Done means shots stop at walls of that thickness, which needs a maintainer to confirm the expected behaviour first.

Written by the indexing model from the issue text.

Description

If the walls are thin enough (50 when i tested it) agents can shoot thru walls.

Dominant language
Kotlin
Stars
0
Forks
0
Avg merge
1d 9h
Merged PRs (30d)
16

Getting set up

  • No Dockerfile or Docker Compose file
  • Has a pull request template
  • No contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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