Antialiasing in headless rendering
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Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 30/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Domain
- computer-graphics
Research direction
Reproduce the visual-quality difference using the Python bindings in headless and non-headless rendering modes, then trace the headless rendering path for antialiasing configuration. Done means headless output has visual quality comparable to the original rendering, with the behavior verified on a representative visualization.
Written by the indexing model from the issue text.
Description
Thank you for creating this amazing tool!
I've noticed that the visualization quality significantly degrades when using headless rendering mode. I suspect this is due to antialiasing not being applied in headless mode.
Here’s a comparison for reference (left = headless, right = original).
Is there any way to achieve comparable visual quality in headless mode?
For context, I’m using the Python bindings of Polyscope.
- Dominant language
- C++
- Stars
- 2.2k
- Forks
- 242
- Avg merge
- 11m
- Merged PRs (30d)
- 1
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