Double-precision extension library
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Quiet
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start by reading the Extensions sub-project, which the issue identifies as the intended home for this work. Assess the existing vector functions and determine the scope required for a useful double-precision extension. Done means implementing the majority of the relevant vector functions with double precision; no specific files or tests are named.
Written by the indexing model from the issue text.
Description
The DirectXMath library is built around single-precision floats. This is by far the most common data type to use in 3D graphics and games. Some games have added double-precision floats, although typically those are done as floating-point with a double-precision offset. The original xboxmath library didn't support doubles because the Xbox 360 PowerPC custom CPU was terrible at them.
The real challenge is that to be useful, the majority of the vector functions would need to be implemented to be double to be useful.
If I were to do this, I'd add it to the Extensions sub-project rather than putting it into the core library.
- Dominant language
- C++
- Stars
- 1.8k
- Forks
- 262
- Avg merge
- 3d 12h
- Merged PRs (30d)
- 5
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from microsoft/DirectXMath
-
Difficulty 3/5 1-2 days Newbie friendliness 58/100
microsoft/DirectXMath#346 ·
-
Difficulty 3/5 1-2 days Newbie friendliness 68/100
microsoft/DirectXMath#342 ·
-
simplemath
Difficulty 5/5 Over a week Newbie friendliness 35/100
microsoft/DirectXMath#327 · 1 comment ·
-
Project feedback Open
Difficulty 5/5 Over a week Newbie friendliness 20/100
microsoft/DirectXMath#326 · 2 comments ·
-
arm64 maintenance
Difficulty 4/5 3-5 days Newbie friendliness 45/100
microsoft/DirectXMath#309 ·
All issues in microsoft/DirectXMath
Similar issues
-
ai_reviewed
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
ydb-platform/ydb#53869 · 3 comments ·
-
bug cert blocker needs triage
Difficulty 2/5 1-3 hours Newbie friendliness 82/100
project-chip/connectedhomeip#74373 ·
-
upstream update
Difficulty 2/5 1-3 hours Newbie friendliness 75/100
conan-io/conan-center-index#31035 ·
-
Bug
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
-
documentation
Difficulty 1/5 Under an hour Newbie friendliness 85/100
vllm-project/vllm-ascend#17329 ·