3D engine choice, hex map, terrain and unit models
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 15/100
Research direction
The issue identifies Unity 3D and asset packages for the hex map, terrain, units, structures, and GUI, but names no files, tests, or entry points. Review the linked unit-model issue and decide the project structure and asset choices before implementation; completion criteria are not defined in this issue.
Written by the indexing model from the issue text.
Description
Engine:
- Unity 3D
Hex map/terrain:
- HoneyHex: https://www.assetstore.unity3d.com/en/#!/content/21650
- HexMap Editor for the Honey Hex Framework: https://www.assetstore.unity3d.com/en/#!/content/29724
Unit models:
- Created a separate issue for this: https://github.com/ledpup/StrategyGame/issues/26
Structure models:
GUI:
- Fantasy Game GUI Pack 01: https://www.assetstore.unity3d.com/en/#!/content/22311
- Dominant language
- C#
- Stars
- 2
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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