Live-table verification of the 21 Sept changes — unordered signing, single submit queue, auto hooks, sounds
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まだ誰も着手していません。
評価
- 難易度
- 4/5
- 見積もり時間
- 3〜5日
- 初心者へのやさしさ
- 42/100
- issue の種類
- バグ
- 明瞭さ
- おおむね明確
- 活発さ
- 活発
- 技術スタック
- typescript
- 領域
- blockchain, frontend, testing-qa
調査の方向性
Start with a preview build of the UI and keep the console open; use the checklist to run a complete heads-up Sit & Go against the real chain. Check vercel.json and the node1 WS_OPTIMISTIC setting when investigating deployment or delayed opponent actions. Done means recording every checklist result here and opening separate issues for failures.
索引モデルが issue の本文から書いたものです。
説明
Everything below merged on 21 September 2026. All of it is unit- and e2e-tested against the stub; none of it has been played against the real chain. #630 tracks the automated real-chain suite; this is the one-off manual pass to do now, before players meet it.
What changed
| Change | PR | Risk if wrong |
|---|---|---|
| Gameplay txs sign unordered (SDK 1.4.1) | poker-vm#2621, #641 | Every action fails at CheckTx |
| Auto new-hand / blinds / deal through the submit queue | #640 | Hand never starts without a manual click |
| Auto fold / pre-check / show / muck through the queue, standing down while busy | #643 | An automatic action fires at the wrong time, or never |
| Sequence-mismatch retry removed from gameplay actions | #641 | — (dead code) |
| SDK methods throw on failed execution (join / leave / top-up / create / claim) | poker-vm#2618 via #641 | A cash-out or join that used to "succeed" silently now errors |
| Sounds: every action in a frame, silent blind posts, preloaded | #642 | Cosmetic |
Pass — one heads-up Sit & Go on a preview build, console open
The bug this all started from
- Zero
account sequence mismatchand zerotx already exists in cacheacross the whole tournament. (Was 10 in 11 hands.) - Blinds post and cards deal by themselves every hand — no manual "Post Small Blind" button appearing.
Unordered signing actually works on a real node — if it does not, nothing will
- Fold, check, call, bet, raise, all-in each land.
- Two actions in quick succession (blind → deal → first action) all land.
The stand-down rule (#643) — the one to try hard to break
- Let the clock run to 0 while a Call is still spinning: nothing folds.
- Let the clock run to 0 with nothing in flight: it checks if free, otherwise folds — once.
- Tick pre-check, then act by hand as the turn arrives: no second action fires, the box unticks.
- Showdown with auto-muck on, and with it off (clock expiry → show).
Failures reach the player
- Force one rejection (e.g. act from a second tab so the index goes stale): a toast appears, the action row comes back.
Money paths now throw on failure (#2618)
- Join, top-up, leave a cash table.
- Finish the SNG and claim the prize as each finisher — including the second claimant, whose
recordHandEndshould hit the benign "already finalized" branch and still settle.
Sounds (#642)
- An opponent's blind post is silent; no phantom check at the start of a hand.
- Two opponents acting in one block: you hear both, in order. Does 120 ms apart sound right?
- First sound of the session is not noticeably late.
Also unknown
- Is
mainauto-deployed? There is avercel.jsonbut no deploy workflow and no deployment status on any commit, so it is not clear from the repo whether these merges are already in front of players. -
WS_OPTIMISTICon node1 (#624) — if it is off, opponents' actions and sounds arrive at block commit, ~2.5 s late, whatever the UI does.
Record results here; open separate issues for anything that fails.
Refs #635, #624, #630, block52/poker-vm#2619, block52/pokerchain#367.
- 主要言語
- TypeScript
- スター
- 2
- フォーク
- 5
- 平均マージ
- 22時間 35分
- マージ済み PR(30日)
- 91
環境構築
このプロジェクトの環境構築ファイルはまだ確認していません。まず README を読み、一般的な手順ははじめてのコントリビューションガイドを参照してください。
はじめの一歩
- issue を最後まで読み、次にプロジェクトのコントリビューションガイドを読みます。
- 着手することを issue にコメントします — 二人が同じ作業をするのを防げます。
- リポジトリをフォークし、ブランチを切って変更します。
- issue 番号を参照したプルリクエストを送ります。
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