Hacktoberfest 2026: le issue che i maintainer hanno segnato per ottobre, aperte e adatte ai principianti. Sfoglia le issue Hacktoberfest

[Feature Request] Allow cross-farm servicing for designated "service partner" farms

Aperta
#251 0 commenti 0 reazioni 0 assegnatari Vedi su GitHub

Nessuno ha ancora preso questa issue.

Valutazione

Difficoltà
5/5
Tempo stimato
Più di una settimana
Idoneità per principianti
35/100
Tipo di issue
Funzionalità
Chiarezza
Abbastanza chiara
Stato di attività
Attiva
Stack tecnologico
lua
Ambito
backend

Direzione di ricerca

Start by locating the farm ownership check that blocks servicing on another player's vehicle, then trace how it preserves the UEY and stranger restrictions. The issue proposes several access models but does not select one; first clarify the intended scope and permission flow. Done means designated partner farms can perform the specified servicing actions while other cross-farm access remains restricted.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Descrizione

Summary
In multiplayer, each player's vehicles belong to their own farm. ADS correctly blocks servicing (draining fluids, repairs, part removal) on vehicles that don't belong to your farm. However, this prevents a common roleplay scenario where one player acts as the group's mechanic and services everyone's vehicles.

Use Case
We play a multiplayer group where each player runs their own farm. One of us roleplays as the mechanic and services/repairs the other players' vehicles (draining oil/coolant, fixing damage, etc.). Currently ADS blocks all of this because the vehicles belong to a different farm.

Proposed Solution
A per-farm setting (or a global toggle) that lets a farm designate other farms as "service partners" (or "trusted farms"). Vehicles belonging to a partner farm would be treated as ownable for servicing purposes — draining fluids, repairs, maintenance, part removal — while still keeping the UEY / stranger restriction intact.

Possible implementation ideas:

  • A list of farm GUIDs in the ADS config
  • A simple "allow all farms on this server" toggle (for closed groups)
  • An in-game UI where a farm owner grants/revokes access to a specific farm
  • Time-limited access: a farm owner grants access scoped to a single repair session (e.g., "allow farm X to service vehicle Y until the next save" or "until the job is marked complete"). Access auto-revokes once the repair/servicing interaction is finished, so the mechanic player can't keep servicing indefinitely without the owner re-authorizing.
Lingua principale
Lua
Stelle
282
Fork
17
Metriche di merge delle PR
Nessuna PR unita negli ultimi 30g

Preparare l'ambiente

Questo progetto non fornisce container di sviluppo, Dockerfile né guida per i contributori, quindi l'ambiente è a tuo carico: parti dal suo README e consulta la nostra guida al primo contributo per i passaggi generali.

Come iniziare

  1. Leggi tutta la issue e poi la guida ai contributi del progetto.
  2. Commenta sulla issue per dire che te ne occupi tu — evita che due persone facciano lo stesso lavoro.
  3. Fai un fork del repository e lavora su un branch.
  4. Apri una pull request che faccia riferimento al numero della issue.

Altre issue di id577/FS25_AdvancedDamageSystem

Tutte le issue di id577/FS25_AdvancedDamageSystem

Issue simili

Altre issue su Lua

Ricevi le nuove issue nella tua casella

Un breve riepilogo di issue GitHub adatte ai principianti.