A single throw inside render() permanently stops the render loop, and a consumer cannot restart it
Nessuno ha ancora preso questa issue.
Valutazione
- Difficoltà
- 4/5
- Tempo stimato
- 3-5 giorni
- Idoneità per principianti
- 65/100
- Tipo di issue
- Bug
- Chiarezza
- Abbastanza chiara
- Stato di attività
- Attiva
- Stack tecnologico
- typescript, wasm
- Ambito
- frontend, performance
Direzione di ricerca
Inizia in lib/terminal.ts, in startRenderLoop(), e ispeziona lib/renderer.ts:648 insieme al controllo dell’intervallo esistente di xterm-compat getChars(). Riproduci il problema attorno a term.resize(), quindi determina come dovrebbe comportarsi il loop dopo un’eccezione di rendering e quale segnale pubblico di recupero o di errore sia appropriato. Il lavoro è completo quando un frame errato non lascia più il terminale permanentemente vuoto e i codepoint non validi non raggiungono String.fromCodePoint senza controlli.
Scritto dal modello di indicizzazione a partire dal testo della issue.
Descrizione
Hi! First off, thanks for ghostty-web — we run it as the terminal in dev-3.0 and it's been a pleasure to work with.
We hit a failure mode in production that I think is worth reporting separately from the individual crashes, because it turns any exception in the render path into a permanently dead terminal that the embedding app cannot recover from.
What happens
The pane goes blank and stays blank. The PTY, the shell and the process keep running, the DOM is fine, keyboard input still reaches the shell — nothing repaints, ever. Neither resizing the window nor toggling fullscreen brings it back. Only recreating the Terminal (or reloading the page) helps.
Why it is permanent
lib/terminal.ts → startRenderLoop() (current main):
private startRenderLoop(): void {
if (this.animationFrameId) return;
const loop = () => {
if (!this.isDisposed && this.isOpen) {
this.renderer!.render(this.wasmTerm!, false, this.viewportY, this, this.scrollbarOpacity);
// ...
this.animationFrameId = requestAnimationFrame(loop);
}
};
loop();
}
The next frame is scheduled only after render() returns, and the loop body has no try/catch. So one throw out of render() means no further frames — for the lifetime of that Terminal. And since startRenderLoop is private, an embedder has no way to restart it: there is no public "resume rendering" entry point and no error event to hook.
What we actually saw
Two different exceptions, both reaching us through term.resize(cols, rows), both leaving a permanently blank pane. From our logs (ghostty-web 0.4.0, macOS, Bun-based Electrobun app, WKWebView):
ERROR [refit] term.resize threw {"error":"RangeError: Arguments contain a value that is out of range of code points","cols":257,"rows":82}
ERROR [refit] term.resize threw {"error":"RuntimeError: Out of bounds memory access (evaluating 'this.exports.ghostty_terminal_resize(this.handle,e,t)')","cols":158,"rows":82}
In the second case the trap repeated ~116 times at frame cadence (a scrollbar fade animation kept calling render()), and eventually ghostty_terminal_resize itself trapped — so that WASM terminal was gone, not just one frame. Both were triggered by an ordinary resize: one right after we reattached to an existing PTY, one from a user dragging a side panel.
The first one has a plausible source that is still present on main — lib/renderer.ts:648:
char = String.fromCodePoint(cell.codepoint || 32); // Default to space if null
no range check, while the xterm-compat getChars() in the same codebase does guard the same value:
codepoint < 0 || codepoint > 0x10ffff || (codepoint >= 0xd800 && codepoint <= 0xdfff) ? "�" : String.fromCodePoint(codepoint)
So a garbage cell (for us most likely read around a resize realloc) is a replacement character in one path and a fatal, terminal-killing throw in the other.
Related, but not the same thing
- #132 fixes the resize/realloc race itself (pausing the loop around the WASM resize) — that removes one source of throws, and it is exactly what we are missing. We are on the latest npm release, 0.4.0, so we don't have it; I see #137 and #182 already cover getting a release out, so I'm not asking again here.
- #141 is another route to the same
Out of bounds memory access, fromfree()after multi-codepoint graphemes.
This report is about the layer above both: whatever the cause, one bad frame should not be able to end rendering forever with no way back.
What would help
- Survive a bad frame. Reschedule the next frame in a
finally(or wrap the body intry/catch), so an exception costs one frame instead of the terminal. Failing loudly is fine and welcome — logging or anonRenderErrorevent would be better than silence — as long as the loop stays alive. - Give embedders a way back. A public way to restart rendering (or a documented "the renderer is dead" signal) would let an app recover without throwing away the
Terminal. Today our only option is to dispose the terminal, build a new one and repaint from scratch, which is what we ended up shipping. - Range-guard the draw path in
renderer.tsthe waygetChars()already does, so a bad codepoint degrades to�instead of killing the terminal.
Happy to test a patch against our app — we see this in the wild often enough to tell quickly whether it's gone. Thanks again!
- Lingua principale
- TypeScript
- Stelle
- 2.9k
- Fork
- 174
- Metriche di merge delle PR
- Nessuna PR unita negli ultimi 30g
Preparare l'ambiente
Non abbiamo ancora controllato i file di configurazione di questo progetto. Parti dal suo README e consulta la nostra guida al primo contributo per i passaggi generali.
Come iniziare
- Leggi tutta la issue e poi la guida ai contributi del progetto.
- Commenta sulla issue per dire che te ne occupi tu — evita che due persone facciano lo stesso lavoro.
- Fai un fork del repository e lavora su un branch.
- Apri una pull request che faccia riferimento al numero della issue.
Altre issue di coder/ghostty-web
-
Difficoltà 2/5 1-3 ore Idoneità per principianti 72/100
coder/ghostty-web#199 ·
-
Difficoltà 3/5 1-2 giorni Idoneità per principianti 72/100
coder/ghostty-web#198 ·
-
attachCustomKeyEventHandler inverts xterm.js's return-value contract (silently swallows all input)Aperta
Difficoltà 3/5 1-2 giorni Idoneità per principianti 52/100
coder/ghostty-web#192 ·
-
Difficoltà 3/5 1-2 giorni Idoneità per principianti 70/100
coder/ghostty-web#188 ·
-
Difficoltà 5/5 Più di una settimana Idoneità per principianti 45/100
coder/ghostty-web#187 ·
Tutte le issue di coder/ghostty-web
Issue simili
-
bug
Difficoltà 1/5 Meno di un'ora Idoneità per principianti 88/100
StabilityNexus/Fate-EVM-Frontend#153 ·
I maintainer di solito rispondono entro 1 giorno
-
Difficoltà 2/5 1-3 ore Idoneità per principianti 78/100
code-yeongyu/oh-my-openagent#9039 ·
I maintainer di solito rispondono entro 1 giorno
-
bug
Difficoltà 2/5 1-3 ore Idoneità per principianti 84/100
Tencent/teamai-cli#862 ·
I maintainer di solito rispondono entro 1 giorno
-
bug good first issue hacktoberfest redis
Difficoltà 2/5 1-3 ore Idoneità per principianti 88/100
libredb/libredb-studio#1164 ·
I maintainer di solito rispondono entro 1 giorno
-
flake
Difficoltà 2/5 1-3 ore Idoneità per principianti 85/100
I maintainer di solito rispondono entro 1 giorno