Hacktoberfest 2026: los issues que los mantenedores marcaron para octubre, abiertos y aptos para principiantes. Explorar issues de Hacktoberfest

Generic string to simulate stats amounts with durations and starting points

Abierto
#5,945 0 comentarios 0 reacciones 0 asignados Ver en GitHub

Los mantenedores suelen responder en 1 día

Nadie ha tomado este issue todavía.

Evaluación

Dificultad
5/5
Tiempo estimado
Más de una semana
Aptitud para principiantes
35/100
Tipo de issue
Nueva funcionalidad
Claridad
Bastante claro
Estado de actividad
Estancado
Stack tecnológico
cpp
Área
backend

Línea de trabajo

Start by reading how the existing APL option external_buffs.power_infusion is parsed and applied. Then determine how a generic stat amount, percent-or-raw value, duration, and combat start time could fit that flow; done means the requested configurable effect can be used from an APL and tested across the stated timing and amount options.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

Usability
Is your feature request related to a problem? Please describe.

Blizzard has been implementing a lot of stat bonuses built into cooldowns or legendary effects based on when an ability is cast. I always want to try and utilize them in the best way I can on PTR. Having a generic string where you can give a stat amount (percent or raw) with a set duration and when in combat to start it would be really helpful for a number of reasons. Firstly it would be something usable for a number of different buffs and effects and multipurpose. Secondly if the ability is getting tuned constantly, rather than having to rework an implemented string, if the string were already implemented for PTR, there would be no adjustment needed. Finally it could serve as a framework for strings when whatever buff you want to implement does hit live servers with final testing.

Describe the solution you'd like

Just some generic string that could be put into an APL, similar to how external_buffs.power_infusion="#" works.
Something like external_buffs.generic_stat="StatType/SpecifyPercentorRaw/Amount/Duration/StartTimes"

Describe alternatives you've considered

The way we simulated things without their implementation, such as warrior banner, were to use enchants and run a short sim to see relative gain per class, however you can only really test on pull with this.

Lenguaje dominante
C++
Estrellas
1.6k
Forks
789
Merge medio
8 h 18 min
PR fusionados (30 d)
63

Preparar el entorno

Primeros pasos

  1. Lee el issue completo y luego la guía de contribución del proyecto.
  2. Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
  3. Haz un fork del repositorio y trabaja en una rama.
  4. Abre un pull request que haga referencia al número del issue.

Más de simulationcraft/simc

Todos los issues de simulationcraft/simc

Issues similares

Más issues de C++

Recibe los nuevos issues en tu correo

Un resumen breve de issues de GitHub para principiantes.