games: add a mixed timed placement-practice session

Abierto
#70 0 comentarios 0 reacciones 0 asignados Ver en GitHub

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Evaluación

Dificultad
5/5
Tiempo estimado
Más de una semana
Aptitud para principiantes
38/100
Tipo de issue
Nueva funcionalidad
Claridad
Bastante claro
Estado de actividad
Activo
Stack tecnológico
next.js, react, typescript
Área
frontend, testing

Línea de trabajo

Start by reading parent issue #24, dependency #58, and the implemented game families; coordinate with #69 for the storage adapter. Define the documented preset and supported game combinations, then trace the shared session lifecycle and timing policy. Add coverage for the listed transitions and a browser flow across game types; done means the breakdown is verified and the full session meets the stated accessibility and restart requirements.

Escrito por el modelo de indexación a partir del texto del issue.

Descripción

enhancement games help wanted

Part of #24. Depends on #58 and at least three stable game families.

Student problem

Students need a structured session that practises several different cognitive skills, alongside the individual learning games.

Scope

  • Offer a documented practice preset and supported combinations of implemented games.
  • Show included skills, stage durations and scoring rules before starting. Explain each stage before its timer begins.
  • Run one stage at a time using the shared lifecycle and background-tab/timing policy.
  • Define transitions, timeout, abandonment and restart behavior; prevent duplicate submissions or double advancement.
  • Show a per-game breakdown of attempts, correctness, duration and next-practice guidance. Do not combine incomparable raw scores into an unexplained total.
  • Keep individual untimed learning available. Label timings as practice settings rather than official employer specifications.
  • Keep the complete flow free, keyboard accessible, mobile friendly and available without login.
  • Integrate with #69 when that adapter is available; storage is not part of the session engine.

Done when

  • Tests cover stage ordering, transitions, timeout, abandonment, completed-stage immutability and full restart.
  • A browser test completes different game types and verifies the breakdown.
  • Results make no claim to predict hiring or guarantee placement.

Authentication, backend services, billing and leaderboards are outside this issue.

Lenguaje dominante
TypeScript
Estrellas
1
Forks
1
Merge medio
8 h 58 min
PR fusionados (30 d)
37

Preparar el entorno

Primeros pasos

  1. Lee el issue completo y luego la guía de contribución del proyecto.
  2. Comenta en el issue que vas a ocuparte — evita que dos personas hagan lo mismo.
  3. Haz un fork del repositorio y trabaja en una rama.
  4. Abre un pull request que haga referencia al número del issue.

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