Client connection closes automatically after a while
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- csharp, unity
- Domain
- game-dev, networking
Research direction
Reproduce the idle-connection behavior in the Unity Editor, including the reported packet-order scenario. Start by tracing NativeWebSocket's Unity connection and message-handling path, then determine whether the client sends automatic messages and what causes the disconnect; document the reproduction and confirm the resulting behavior.
Written by the indexing model from the issue text.
Description
On Unity Editor the connection automatic closed after a period of not receiving or sending messages
My server has packets sent in a certain order. If the wrong packet is sent, the connection will be disconnected. I wonder if nativesocket will automatically send anything?
Thanks for your works nativesocket very useful :3
- Dominant language
- C#
- Stars
- 1.7k
- Forks
- 206
- PR merge metrics
- No merged PRs in 30d
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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