Confirm that library does indeed work when deployed on Hololens 2 via Unity

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Assessment

Difficulty
1/5
Estimated time
Under an hour
Newbie friendliness
15/100
Issue type
Bug
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp, unity

Research direction

The issue names Unity, UWP, and HoloLens 2 but no repository files, tests, or entry points. Start by reviewing the reported deployment connection failure and the edit confirming that it works; the issue is done when successful HoloLens 2 deployment is documented or the failure is reproduced and explained.

Written by the indexing model from the issue text.

Description

Currently trying to establish a working WebSocket connection with the Hololens 2 as a client (developed in Unity for UWP).

Using my pc as the server and connecting to it (e.g. via ws://localhost:port) from within the Unity Editor (UWP platform) works perfectly fine. However, when deploying to the Hololens 2, the client performs a connection request, throws connection error and closes connection.

This leads me to believe that the library is actually working and the problem might be somewhere else. However, I wanted to make sure and would love to hear from anyone if they can indeed confirm a successful deployment on the Hololens 2 using this library. The internet returns different opinions on this matter...

Love the lib btw, great work!

Edit: It does!

Dominant language
C#
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Forks
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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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