Confirm that library does indeed work when deployed on Hololens 2 via Unity
Nobody has claimed this yet.
Assessment
- Difficulty
- 1/5
- Estimated time
- Under an hour
- Newbie friendliness
- 15/100
- Issue type
- Bug
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- csharp, unity
- Domain
- game-dev, mobile-dev
Research direction
The issue names Unity, UWP, and HoloLens 2 but no repository files, tests, or entry points. Start by reviewing the reported deployment connection failure and the edit confirming that it works; the issue is done when successful HoloLens 2 deployment is documented or the failure is reproduced and explained.
Written by the indexing model from the issue text.
Description
Currently trying to establish a working WebSocket connection with the Hololens 2 as a client (developed in Unity for UWP).
Using my pc as the server and connecting to it (e.g. via ws://localhost:port) from within the Unity Editor (UWP platform) works perfectly fine. However, when deploying to the Hololens 2, the client performs a connection request, throws connection error and closes connection.
This leads me to believe that the library is actually working and the problem might be somewhere else. However, I wanted to make sure and would love to hear from anyone if they can indeed confirm a successful deployment on the Hololens 2 using this library. The internet returns different opinions on this matter...
Love the lib btw, great work!
Edit: It does!
- Dominant language
- C#
- Stars
- 1.7k
- Forks
- 206
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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