Cannot reconnect a WebSocket in WebGL
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 45/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- csharp, unity
- Domain
- game-dev, networking
Research direction
Start with the Connect and Close entry points and the Update() call sequence described in the issue, then inspect the WebGL-specific WebSocket lifecycle. Reproduce opening, sending, closing, and reopening in a Unity WebGL build; done means the second Connect succeeds without the already-connected or connecting-state exception.
Written by the indexing model from the issue text.
Description
The sequence...
- Opening a socket: Invoke() on a method calling
await _webSock.Connect(); - Sending messages: Calling
_webSock.SendText(msg); - Closing the socket: Invoke() on a method calling
await _webSock.Close();
Everything works fine.
All the calls are performed inside the Update() method.
The three calls are user-controlled. Hence, some seconds pass between them.
Now, trying to re-open the socket again with: Invoke() on a method calling await _webSock.Connect();
Work good in Unity Editor.
Fails in WebGL with error:
WebSocketInvalidStateException: WebSocket is already connected or in connecting state.
at NativeWebSocket.WebSocket.Connect () [0x00000] in <00000000000000000000000000000000>:0
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
- Dominant language
- C#
- Stars
- 1.7k
- Forks
- 206
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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