[D3D12] Postprocess Effects
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- c
- Domain
- computer-graphics, game-dev
Research direction
No files, tests, or entry points are specified. Start by surveying the D3D12 rendering path to identify where postprocess effects could be defined and applied from code. Done means the issue's desired effect-definition and application behavior is implemented, but the issue does not define acceptance criteria.
Written by the indexing model from the issue text.
Description
Add the ability to define Postprocess effects and apply them from code.
- Dominant language
- C
- Stars
- 3
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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