[D3D12] Postprocess Effects

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
c

Research direction

No files, tests, or entry points are specified. Start by surveying the D3D12 rendering path to identify where postprocess effects could be defined and applied from code. Done means the issue's desired effect-definition and application behavior is implemented, but the issue does not define acceptance criteria.

Written by the indexing model from the issue text.

Description

Add the ability to define Postprocess effects and apply them from code.

Dominant language
C
Stars
3
Forks
0
PR merge metrics
No merged PRs in 30d

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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