[DX12] Rework of the renderer to use backbuffering
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 25/100
- Issue type
- Refactor
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- c
- Domain
- computer-graphics, game-dev
Research direction
Start by locating the engine renderer and its existing back-buffer and render-target setup. Trace how command buffers are currently created and submitted, then determine how they correspond to the three render targets. Done means the renderer uses one command buffer for each back buffer, though the issue does not name files or tests.
Written by the indexing model from the issue text.
Description
The engine renderer should use multiple commandbuffers corresponding to the back buffers that we have (eg. 3 render targets 3 command buffers)
- Dominant language
- C
- Stars
- 3
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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