[DX12] Remove D3D12 prefix as it is redundary
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 45/100
- Issue type
- Refactor
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- c
- Domain
- computer-graphics
Research direction
Locate the project's own D3D12-prefixed classes and references, beginning with the checked CommandList item. Remove the prefix from those class names and update their references; the work is done when the affected names are consistently updated.
Written by the indexing model from the issue text.
Description
Remove the D3D12 Prefix from our own classes as they are redundary.
- CommandList
- Dominant language
- C
- Stars
- 3
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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