[DX12] Remove D3D12 prefix as it is redundary

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
45/100
Issue type
Refactor
Clarity
Mostly clear
Activity status
Stale
Tech stack
c

Research direction

Locate the project's own D3D12-prefixed classes and references, beginning with the checked CommandList item. Remove the prefix from those class names and update their references; the work is done when the affected names are consistently updated.

Written by the indexing model from the issue text.

Description

Remove the D3D12 Prefix from our own classes as they are redundary.

  • CommandList
Dominant language
C
Stars
3
Forks
0
PR merge metrics
No merged PRs in 30d

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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