SFX Dropdown does not read the sounds.ini properly
Dieses Issue hat noch niemand übernommen.
Bewertung
- Schwierigkeit
- 3/5
- Geschätzter Aufwand
- 1-2 Tage
- Anfängerfreundlichkeit
- 55/100
Rechercherichtung
Start by locating the SFX dropdown and the code that loads the character sounds INI and base soundlist.ini; compare what it reads with the supplied example. Verify that entries from both files appear in the dropdown, including entries in multiple sections.
Vom Indexierungsmodell aus dem Issue-Text verfasst.
Beschreibung
Neither the character sounds ini nor the base soundlist.ini is read
example sound list:
[Basic]
sfx-lightbulb = Lightbulb
sfx-objection = Objection
sfx-whoops = Whoops
soj-katonk = Katonk
sfx-shock2 = Shock
sfx-realization = Realization
sfx-wubs = Fingersnap
sfx-stab = Damage1
sfx-stab2 = Damage2
sfx-damage2 = Damage3
sfx-supershock = Superdamage
sfx-damage1 = Collpase
soj-paul-fall = Faint
sfx-deskslam = Deskslam
sfx-dramapound = Dramapound
sfx-heavyslam = Heavyslam
sfx-shoomp = Throw
sfx-scenechange = Catch
sfx-swing = Swing
sfx-whack = Whack
sfx-swoop = Swoop1
sfx-swoop2 = Swoop2
sfx-thud = Thud
sfx-thud2 = Thud2
sfx-thwap = Thwap
sfx-tap = Tapopen
sfx-tap2 = Tapsettle
sfx-pageturn = Pageturn
sfx-lightbang = Knock
p4u-adachi-walkin = Walk In
dgs-gina-run = Run
[CM Sounds]
dd-thoughtroute-moji = Slam
dd-wham = Wham
dd-gallery-cheer = Cheer
et-gallery = Gallery
et-locksbreak = Glassbreak
sfx-gunshot3 = Gunshot
sfx-explosion = Explosion
dd-knife = Knife Swing
dd-knife-2 = Knife Stab
dd-update = UI Update
et-happyping = UI Ding
et-maaagical-3 = UI Magic
[DR]
DRpunch = Punch
DRgloom = Gloom
DRV3Gloom = Gloom V3
DRshock = Shock
DRshock2 = Yell
DRshock3 = Comical Shock
DRsparkle = Sparkle
DRcreepy = Creepy
DRdespair = Despair
DRding = Ding
DRobjection = Objection
DRpunch = Punch
DRshout = Shout
DRspooky = Spooky
DRV3sparkle = Sparkle V3
DRwind = Wind
knock = Knock
[999]
999-shock = 999 Shock
999-escapewham = 999 Room Escape
dead_lever = Auth Lever
dead_auth = Bracelet Auth
dead_activate = Bracelet Activate
dead_blip = Bracelet Blip
dead_end = Bracelet End
dead_cease = Bracelet Cease
dead_error = Bracelet Error
dead_konamicode = Bracelet Code
[Umineko]
umi_gore = Gore
umi_horror = Horror
umi_horror1 = Horror1
umi_horror2 = Horror2
umi_horror3 = Horror3
umi_screech = Screech
umi_screech1 = Screech1
umi_shock = Shock
umi_thump = Thump
umi_thunder = Thunder
[Layton]
pl-puzzle = New Puzzle!
pl-answeris = Answer Is...
pl-puzzle-failed = Wrong...
pl-puzzle-solved = Correct!
pl-click = UI Click
pl-chapter = UI Chapter
pl-find = UI Find
pl-find2 = UI Find 2
pl-find3 = UI Find 3
pl-get = UI Get
pl-get2 = UI Get 2
pl-hint = UI Hint
pl-hint-coin = UI Hintcoin
pl-mystery = UI New Mystery
pl-objective = UI New Objective
pl-save = UI Save
pl-select = UI Select
pl-eariness = Eeriness
pl-reveal = Reveal
pl-shock = Shock
pl-shock2 = Shock2
pl-shock3 = Shock3
pl-suspense = Suspense
pl-footsteps = Footsteps
pl-footsteps-muffled = Footsteps Muffled
pl-leaves = Leaves
pl-phone-ring = Phone Ring
pl-train = Train
pl-bridge-open = Bridge open
pl-car-moving = Car Moving
pl-car-start = Car Start
pl-car-stop = Car Stop
pl-cat-attack = Cat Attack
pl-door-open = Door Open
pl-door-open2 = Door Open 2
pl-door-close = Door Close
pl-door-close2 = Door Close 2
pl-gate-open = Gate Open
pl-drawer-open = Drawer Open
pl-earth-quake = Earthquake
pl-blow = Blowup
pl-explosion = Explosion
pl-window-break = Window Break
pl-glass-break = Glass Break
pl-time-machine = Time Machine
[funny]
soj-dhurke-neveryields-2 = DRAGON NEVER YIELDS```
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Entwicklungsumgebung
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Erste Schritte
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- Öffnen Sie einen Pull Request, der die Issue-Nummer nennt.
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