SFX Dropdown does not read the sounds.ini properly

Aperta
#82 0 commenti 0 reazioni 0 assegnatari Vedi su GitHub

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Valutazione

Difficoltà
3/5
Tempo stimato
1-2 giorni
Idoneità per principianti
55/100
Tipo di issue
Bug
Chiarezza
Abbastanza chiara
Stato di attività
Attiva
Stack tecnologico
go
Ambito
frontend

Direzione di ricerca

Start by locating the SFX dropdown and the code that loads the character sounds INI and base soundlist.ini; compare what it reads with the supplied example. Verify that entries from both files appear in the dropdown, including entries in multiple sections.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Descrizione

bug good first issue not before 3.0

Neither the character sounds ini nor the base soundlist.ini is read

example sound list:

[Basic]
sfx-lightbulb = Lightbulb
sfx-objection = Objection
sfx-whoops = Whoops
soj-katonk = Katonk
sfx-shock2 = Shock
sfx-realization = Realization
sfx-wubs = Fingersnap
sfx-stab = Damage1
sfx-stab2 = Damage2
sfx-damage2 = Damage3
sfx-supershock = Superdamage
sfx-damage1 = Collpase
soj-paul-fall = Faint
sfx-deskslam = Deskslam
sfx-dramapound = Dramapound
sfx-heavyslam = Heavyslam
sfx-shoomp = Throw
sfx-scenechange = Catch
sfx-swing = Swing
sfx-whack = Whack
sfx-swoop = Swoop1
sfx-swoop2 = Swoop2
sfx-thud = Thud
sfx-thud2 = Thud2
sfx-thwap = Thwap
sfx-tap = Tapopen
sfx-tap2 = Tapsettle
sfx-pageturn = Pageturn
sfx-lightbang = Knock
p4u-adachi-walkin = Walk In
dgs-gina-run = Run
[CM Sounds]
dd-thoughtroute-moji = Slam
dd-wham = Wham
dd-gallery-cheer = Cheer
et-gallery = Gallery
et-locksbreak = Glassbreak
sfx-gunshot3 = Gunshot
sfx-explosion = Explosion
dd-knife = Knife Swing
dd-knife-2 = Knife Stab
dd-update = UI Update
et-happyping = UI Ding
et-maaagical-3 = UI Magic
[DR]
DRpunch = Punch
DRgloom = Gloom
DRV3Gloom = Gloom V3
DRshock = Shock
DRshock2 = Yell
DRshock3 = Comical Shock
DRsparkle = Sparkle
DRcreepy = Creepy
DRdespair = Despair
DRding = Ding
DRobjection = Objection
DRpunch = Punch
DRshout = Shout
DRspooky = Spooky
DRV3sparkle = Sparkle V3
DRwind = Wind
knock = Knock
[999]
999-shock = 999 Shock
999-escapewham = 999 Room Escape
dead_lever = Auth Lever
dead_auth = Bracelet Auth
dead_activate = Bracelet Activate
dead_blip = Bracelet Blip
dead_end = Bracelet End
dead_cease = Bracelet Cease
dead_error = Bracelet Error
dead_konamicode = Bracelet Code
[Umineko]
umi_gore = Gore
umi_horror = Horror
umi_horror1 = Horror1
umi_horror2 = Horror2
umi_horror3 = Horror3
umi_screech = Screech
umi_screech1 = Screech1
umi_shock = Shock
umi_thump = Thump
umi_thunder = Thunder
[Layton]
pl-puzzle = New Puzzle!
pl-answeris = Answer Is...
pl-puzzle-failed = Wrong...
pl-puzzle-solved = Correct!
pl-click = UI Click
pl-chapter = UI Chapter
pl-find = UI Find
pl-find2 = UI Find 2
pl-find3 = UI Find 3
pl-get = UI Get
pl-get2 = UI Get 2
pl-hint = UI Hint
pl-hint-coin = UI Hintcoin
pl-mystery = UI New Mystery
pl-objective = UI New Objective
pl-save = UI Save
pl-select = UI Select
pl-eariness = Eeriness
pl-reveal = Reveal
pl-shock = Shock
pl-shock2 = Shock2
pl-shock3 = Shock3
pl-suspense = Suspense
pl-footsteps = Footsteps
pl-footsteps-muffled = Footsteps Muffled
pl-leaves = Leaves
pl-phone-ring = Phone Ring
pl-train = Train
pl-bridge-open = Bridge open
pl-car-moving = Car Moving
pl-car-start = Car Start
pl-car-stop = Car Stop
pl-cat-attack = Cat Attack
pl-door-open = Door Open
pl-door-open2 = Door Open 2
pl-door-close = Door Close
pl-door-close2 = Door Close 2
pl-gate-open = Gate Open
pl-drawer-open = Drawer Open
pl-earth-quake = Earthquake
pl-blow = Blowup
pl-explosion = Explosion
pl-window-break = Window Break
pl-glass-break = Glass Break
pl-time-machine = Time Machine
[funny]
soj-dhurke-neveryields-2 = DRAGON NEVER YIELDS```
Lingua principale
Go
Stelle
4
Fork
3
Merge medio
6g 21h
PR unite (30g)
1

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