[中] 播放时每帧销毁并重建徽标控件
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 68/100
- Issue type
- Refactor
- Clarity
- Clearly specified
- Activity status
- Active
- Tech stack
- python
- Domain
- desktop, performance
Research direction
Open windows/birdlock/app/preview.py and read FrameBadges at lines 553-609, starting with refresh() to see which signals trigger it and what each Pill/QPushButton is built from. Then trace who emits ("job","frame","analysis","phase","view") changes during playback so you know how often refresh fires and what state is available. Build the widgets once and diff a (status, manual, has_data, eye_visible, subject, view_mode, tool) signature, updating text and visibility instead of recreating; done when playing a project at 60 fps no longer emits deleteLater per frame and badges still match state.
Written by the indexing model from the issue text.
Description
位置:windows/birdlock/app/preview.py:553-609
现象:FrameBadges 在 ("job","frame","analysis","phase","view") 上刷新,refresh() 会 takeAt/hide/setParent(None)/deleteLater 所有子控件再重新创建 Pill/QPushButton。60 fps 播放时每秒创建销毁数十个 QObject,容易抖动并堆积延迟删除事件。
复现:播放任意工程并观察事件循环中的 deleteLater 与重绘。
建议:保留固定控件,按 (status, manual, has_data, eye_visible, subject, view_mode, tool) 签名比较后只更新文本与可见性。
来源:2026-11-15 全仓只读审计,PR #7 未包含此项。 未在 Windows 实机复现,复现路径由代码审计推得。
- Dominant language
- Swift
- Stars
- 2
- Forks
- 2
- Avg merge
- 1h 11m
- Merged PRs (30d)
- 2
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