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Add win condition and game ending

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
48/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
csharp
Domain
game-dev

Research direction

Start by reading GameEngine's command-handling flow and the ending-related content in world.json. Trace how flag:data_extracted is recorded, then make the game check it after each command and present the ending narrative; done means solving all puzzles and extracting the data reliably ends the game.

Written by the indexing model from the issue text.

Description

enhancement game-content squad:romanoff

The game has no win condition or ending sequence. After the player solves all puzzles and extracts the data (flag:data_extracted), the game should recognize this and present an ending narrative. Consider: end-of-game text in world.json, or a dedicated endCondition field that GameEngine checks after each command.

Dominant language
C#
Stars
1
Forks
0
PR merge metrics
No merged PRs in 30d

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  4. Open a pull request that references the issue number.

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