Add win condition and game ending
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 48/100
Research direction
Start by reading GameEngine's command-handling flow and the ending-related content in world.json. Trace how flag:data_extracted is recorded, then make the game check it after each command and present the ending narrative; done means solving all puzzles and extracting the data reliably ends the game.
Written by the indexing model from the issue text.
Description
The game has no win condition or ending sequence. After the player solves all puzzles and extracts the data (flag:data_extracted), the game should recognize this and present an ending narrative. Consider: end-of-game text in world.json, or a dedicated endCondition field that GameEngine checks after each command.
- Dominant language
- C#
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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