Add NPC dialogue tests to cover givesItem and condition matching
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Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 55/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- csharp
- Domain
- game-dev, testing-qa
Research direction
Start by locating NarratorServiceTests and the NpcItemGiven tracking used by the dialogue engine. Exercise the three listed cases, including multiple conditions and no matching dialogue, then compare the observed behavior with decisions B6 and WC3. Done means the tests cover those cases and document the expected engine behavior.
Written by the indexing model from the issue text.
Description
NarratorServiceTests exist but need expanded coverage for: NPC givesItem only given once (NpcItemGiven tracking), dialogue condition matching with multiple conditions, edge case where NPC has no matching dialogue. Verify engine behavior matches decision B6 and WC3.
- Dominant language
- C#
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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