Add second playable world to validate engine flexibility
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 45/100
Research direction
Start by inspecting the existing cyberpunk world data and how the engine loads it. Add a second world at worlds/fantasy/world.json or a similarly structured location, with 3-4 rooms, 1-2 puzzles, and 1 NPC. Run the game and verify that the new world is playable and demonstrates data-driven support separate from the cyberpunk content.
Written by the indexing model from the issue text.
Description
The engine should support multiple worlds, not just cyberpunk. Create a small second world (e.g. fantasy tavern, space station, or haunted house) with 3-4 rooms, 1-2 puzzles, and 1 NPC. This validates that the engine is truly data-driven and not coupled to cyberpunk content. Place at worlds/fantasy/world.json or similar.
- Dominant language
- C#
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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klasolsson81/jobbliggaren#1788 ·