Add second playable world to validate engine flexibility

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
45/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
csharp
Domain
game-dev

Research direction

Start by inspecting the existing cyberpunk world data and how the engine loads it. Add a second world at worlds/fantasy/world.json or a similarly structured location, with 3-4 rooms, 1-2 puzzles, and 1 NPC. Run the game and verify that the new world is playable and demonstrates data-driven support separate from the cyberpunk content.

Written by the indexing model from the issue text.

Description

enhancement game-content squad:romanoff

The engine should support multiple worlds, not just cyberpunk. Create a small second world (e.g. fantasy tavern, space station, or haunted house) with 3-4 rooms, 1-2 puzzles, and 1 NPC. This validates that the engine is truly data-driven and not coupled to cyberpunk content. Place at worlds/fantasy/world.json or similar.

Dominant language
C#
Stars
1
Forks
0
PR merge metrics
No merged PRs in 30d

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