Resolve corporate_plaza north exit unlock behavior (WC2)

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
38/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Stale
Tech stack
csharp
Domain
game-dev

Research direction

Inspect the engine's movement and exit-unlock handling, then review the Puzzle 2 definition for the tower_breached flag and unlockExit behavior. Verify whether requiredFlag is checked on every go attempt; done means both corporate_plaza tower entrances behave correctly after Puzzle 2, with a second unlockExit added only if needed.

Written by the indexing model from the issue text.

Description

bug engine squad:banner

Decision WC2 flags ambiguity: corporate_plaza.north has requiredFlag tower_breached, which is set by Puzzle 2. But the engine uses both locked/unlockExit AND requiredFlag checks. Need to verify: does the engine dynamically check requiredFlag on every go attempt, or only unlock via puzzle unlockExit? If dynamic, both tower entrances open simultaneously (correct). If not, add a second unlockExit to Puzzle 2.

Dominant language
C#
Stars
1
Forks
0
PR merge metrics
No merged PRs in 30d

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