Add room map/compass display showing available exits
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 45/100
Research direction
Start by locating the code that handles the look command and room entry, then find where exits are assembled as plain text. Implement the compass/map display there, distinguishing locked from unlocked exits, and verify that examples such as [N:locked] [E] [S] appear correctly for rooms with different exit states.
Written by the indexing model from the issue text.
Description
When the player types 'look' or enters a room, exits are listed as plain text. Add a simple compass/map display showing locked vs unlocked exits. Example: [N:locked] [E] [S]. Helps players navigate without memorizing descriptions.
- Dominant language
- C#
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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