Modeling Toolkit panel
Maintainers usually reply within 1 day
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 12/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Active
- Tech stack
- rust
- Domain
- ai-infra-agents, desktop
Research direction
This is a design-level feature with no implementation yet and a dependency on in-progress UI parity work (slice A) and the pinned Maya reference in #5. Start by reading .project-docs/mcp.md and its coverage inventory to see how Editor operations are exposed. Done means the acceptance criteria hold: implemented-only controls, MCP schemas and protocol tests, a reviewed native screenshot, and failure cases that preserve the baseline.
Written by the indexing model from the issue text.
Description
Problem
Not present.
Current behavior
Not implemented.
Expected behavior
Modeling Toolkit with selection, components and tool sections, populated only with implemented operations. The per-element Autodesk Maya 2026 doc links are being collected in the UI parity inventory (slice A, in progress); add them here when it lands.
Acceptance criteria
- Unimplemented controls stay visibly disabled with a reason; no dummy tools or controls.
- MCP coverage in the same change: implemented operations and relevant state exposed with synchronized tool schemas, real Editor protocol tests (scene token, draft, modal, close and busy guards) and updates to
.project-docs/mcp.mdand its coverage inventory. - Native visual check of the real window (screenshot reviewed), not only headless tests.
- Tests cover malformed, empty, boundary and failure cases; failed operations preserve the baseline.
- No parity claim without comparison against the pinned Maya reference (#5); unverified constants are documented as provisional.
- Dominant language
- Rust
- Stars
- 4
- Forks
- 2
- Avg merge
- 2h 28m
- Merged PRs (30d)
- 76
Getting set up
- No Dockerfile or Docker Compose file
- Has a pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from cristim/AztecCraft
-
area/viewport type/chore
Difficulty 2/5 1-3 hours Newbie friendliness 72/100
cristim/AztecCraft#186 ·
Maintainers usually reply within 1 day
-
area/infra type/chore
Difficulty 1/5 Under an hour Newbie friendliness 94/100
cristim/AztecCraft#181 ·
Maintainers usually reply within 1 day
-
area/modeling type/bug
Difficulty 2/5 1-3 hours Newbie friendliness 76/100
cristim/AztecCraft#176 ·
Maintainers usually reply within 1 day
-
area/modeling type/bug
Difficulty 2/5 1-3 hours Newbie friendliness 82/100
cristim/AztecCraft#175 ·
Maintainers usually reply within 1 day
-
area/ui-parity type/bug
Difficulty 2/5 1-3 hours Newbie friendliness 78/100
cristim/AztecCraft#172 · 1 comment ·
Maintainers usually reply within 1 day
All issues in cristim/AztecCraft
Similar issues
-
Difficulty 2/5 1-3 hours Newbie friendliness 62/100
Maintainers usually reply within 1 day
-
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
Maintainers usually reply within 1 day
-
Difficulty 1/5 Under an hour Newbie friendliness 82/100
521xueweihan/HelloGitHub#4023 ·
-
Difficulty 2/5 1-3 hours Newbie friendliness 75/100
cloudflare/pingora#1055 ·
Maintainers usually reply within 1 day
-
enhancement
Difficulty 2/5 1-3 hours Newbie friendliness 75/100
Maintainers usually reply within 1 day