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Rigging: joints, constraints, IK, skinning, blend shapes, deformers

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
8/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Active

Research direction

This is a tracking issue, not a code change. Start by reading .project-docs/parity.md (the Rigging section) and the pinned reference in #5 to see what is currently claimed. The work is to split each checklist item (joints, constraints, IK/FK, skinning, blend shapes, deformers) into its own child issue with a sourced workflow list. Done means those child issues exist and each follows the feature gates.

Written by the indexing model from the issue text.

Description

area/rigging epic type/feature

Problem

Not implemented.

Current behavior

.project-docs/parity.md (Rigging): not implemented.

Expected behavior

Staged rigging. Quick Rig reference: https://help.autodesk.com/cloudhelp/2026/ENU/Maya-CharacterAnimation/files/GUID-DC29C982-D04F-4C20-9DBA-4BBB33E027EF.htm .

Checklist:

  • Joints and skeletons
  • Constraints
  • IK/FK
  • Skinning and weight editing
  • Blend shapes
  • Deformers

Acceptance criteria

  • Each checklist item is split into its own issue before work starts, with a sourced workflow list.
  • Every child follows the feature gates: visibly unsupported until done, MCP coverage with schemas, Editor protocol tests and docs, native visual check.
  • No percentage or parity claim until the pinned reference (#5) and the audited inventory exist.
Dominant language
Rust
Stars
4
Forks
2
Avg merge
2h 28m
Merged PRs (30d)
76

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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