Saturn's rings from measured radial profiles (optical depth and I/F)
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Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 42/100
- Issue type
- Feature
- Clarity
- Clearly specified
- Activity status
- Active
- Tech stack
- javascript, three.js
- Domain
- computer-graphics
Research direction
Start with js/scene/rings/ringPhotometry.js and the Lighting section of js/scene/rings/rings.md to understand how the current colour and opacity maps feed the slab model. Find Cassini UVIS or RSS optical-depth profiles and Cassini ISS or HST low-phase I/F measurements, then create 1-D textures that preserve the named ring gaps and document sources and licence in rings.md. Done means the rendered low-phase radial I/F is within about 20% of a published profile while integrated light still matches Mallama & Hilton.
Written by the indexing model from the issue text.
Description
What
Replace Saturn's ring colour and opacity maps (public/textures/saturnringcolor.png, saturnringalpha.png) with radial profiles from measurements. The profiles needed are the normal optical depth τ(r) and the reflectivity I/F(r) or particle albedo ϖ(r).
Why
The rings are now lit in exposure units by the classical single-scattering slab model (js/scene/rings/ringPhotometry.js; rings.md, Lighting). That model reads the colour map as the particles' albedo and the opacity map as 1 − e^(−τ). The maps are pictures, though, not measurements, and their radial structure isn't registered to the rings':
- The map's brightest band is fairly opaque (stored value 0.8-1.0, opacity 0.6-0.9) and falls at 72-92 Mm. That is the C ring, which is the darkest and most transparent of the main rings (τ ≈ 0.1, I/F ≈ 0.1).
- The Cassini Division reads 0.7 opaque.
- The A ring reads about 0.3 opaque, where its τ is 0.4-1.
The integrated light is calibrated: RING_ALBEDO_SCALE matches Mallama & Hilton's ring term at B = 26.6°, and agrees to 0.04 mag at B = 7.4°. The radial distribution of that light is not.
Scope
- τ(r) from Cassini UVIS or RSS occultations (PDS Rings Node).
- I/F(r) at low phase from Cassini ISS or HST, giving ϖ(r) through the slab model.
- A 1-D texture of each at a resolution that keeps the Encke and Keeler gaps and the Cassini Division.
- Document the sources and licence in
rings.md, and refitRING_ALBEDO_SCALE. - Optional: the ring's shadow on the globe as e^(−τ/μ₀) (
injectPlanetShadow). Today it is 1 − 0.9·opacity.
Done when
The rendered radial I/F profile at low phase matches a published one within about 20%, and the integrated light still matches Mallama & Hilton.
Follow-up from the PR that made the rings physical (sky gains PR, atmospheres' double-counted falloff).
- Dominant language
- JavaScript
- Stars
- 55
- Forks
- 4
- Avg merge
- 10h 12m
- Merged PRs (30d)
- 134
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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