Expose playerIndex / DeviceID in GameController framework for Wwise Motion support in Unity
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 45/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- csharp, unity
- Domain
- game-dev, mobile-dev
Research direction
Start by reading the GameController framework and the Apple Unity Plug-ins documentation linked in the issue, then trace how player input is exposed through C# on Apple platforms. The work is done when Unity callers can set playerIndex and retrieve the DeviceID required by Wwise Motion for Apple haptics.
Written by the indexing model from the issue text.
Description
Is your feature request related to a problem? Please describe.
We cannot use Wwise Motion on Apple platforms for haptics due to missing playerIndex / DeviceID exposure in the Apple Unity Plug-ins.
See Wwise Motion documentation that requires for all Apple platforms to set the DeviceID even for single player games. Otherwise Wwise Motion is not playing any haptics / rumble on Apple platforms.
We use it on all other platforms like Windows and consoles. Thus, the need to have that covered to bring also the same experience to Apple platforms.
Describe the solution you'd like
Being able to set the playerIndex through C# functions / Get/Set methods within Unity and then to retrieve the DeviceID needed for Wwise Motion.
Describe alternatives you've considered
Shipping on Apple platforms without haptics / rumble support.
Additional context
Submitted Apple Feedback ID: FB18696265
- Dominant language
- C#
- Stars
- 986
- Forks
- 252
- Avg merge
- 1h 36m
- Merged PRs (30d)
- 2
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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