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Color wise Component swizzle and function on vector types

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
csharp
Domain
game-dev

Research direction

The issue names no files, tests, or entry points. Start by locating the vector types and existing math functions in the repository, then review the shader-compatibility requirements for color swizzles and conversions. Done means an agreed API and implementation for rgba-style swizzles plus HsvToRgb, RgbToHsv, GammaToLinear, and LinearToGamma behavior.

Written by the indexing model from the issue text.

Description

For shader language compatibility and ease of use.
float4.rgba alike swizzle is expected.
And color-wise functions are expected too.
For example:
HsvToRgb()
RgbToHsv()
GammarToLinear()
LinearToGammar()

Dominant language
C#
Stars
1.4k
Forks
159
PR merge metrics
No merged PRs in 30d

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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