64 Bit Quaternion Request
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Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- csharp, unity
- Domain
- computer-graphics, game-dev
Research direction
Start by surveying the library's existing quaternion and vector types, along with their extension methods, to determine the expected API shape for a double-precision counterpart. Done should include a double-precision quaternion and extension methods that interoperate with the other types; the issue does not name specific files or tests.
Written by the indexing model from the issue text.
Description
Currently I need to store 64-bit rotations in a double3 or a custom double-precision quaternion. However, it would be helpful for this library to include a double-precision quaternion to be able to rely on first-party code from Unity.
64-bit quaternions are helpful to remove camera jitter when a camera needs to focus on something far away or when rotating very large objects. This has even been admitted by Unity itself since a talk given by Unity about Cinemachine where camera rotations were stored as a double precision to solve this exact issue.
Please add a double-precision quaternion and the nice extension methods to work with the other types.
- Dominant language
- C#
- Stars
- 1.4k
- Forks
- 159
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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