PAD sample does not build
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Stale
- Tech stack
- android, csharp, unity
- Domain
- build-system, mobile
Research direction
Start by reproducing the PAD sample build with the PAD script, then inspect the Gradle failure reporting main/src/assets not found for fast-follow and on-demand packs. Compare the current output with the *.assetpack/src/main/assets workaround and bundletool --local-testing; done means the AAB builds and assets are pulled correctly after downloading from Google Play.
Written by the indexing model from the issue text.
Description
The current PAD sample does not build an aab correctly.
Repro steps;
-Build addressables with the PAD script
-Try to build an .aab
The gradle build will fail with main/src/assets not found exception for both custom packs - fast-follow and on-demand.
Changing the build script to put bundles into *.assetpack/src/main/assets makes it build, and the builds "work" when buildintg them using bundletoot with --local-testing, but the assets aren't pulled correctly when the build is downloaded from google play.
- Dominant language
- C#
- Stars
- 1.5k
- Forks
- 303
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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