Uniform shaders
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 25/100
- Issue type
- Feature
- Clarity
- Mostly clear
- Activity status
- Active
- Tech stack
- cpp
- Domain
- computer-graphics
Research direction
Start by tracing how the scenegraph represents shader connections and how dummy shaders carry uniform values through their outputs. The issue does not name files, tests, or a specific entry point, so first locate those paths in the repository. Done means connected shaders receive the dummy shader’s constant uniform data, including strings and filenames.
Written by the indexing model from the issue text.
Description
Dummy shaders carry const uniform data, including strings/filenames, to anything linked to their outputs. Scenegraph should be able to “inline” these into connected shaders.
- Dominant language
- CMake
- Stars
- 4.7k
- Forks
- 321
- Avg merge
- 13m
- Merged PRs (30d)
- 3
Getting set up
- No Dockerfile or Docker Compose file
- Has a pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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