Uniform shaders

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Active
Tech stack
cpp

Research direction

Start by tracing how the scenegraph represents shader connections and how dummy shaders carry uniform values through their outputs. The issue does not name files, tests, or a specific entry point, so first locate those paths in the repository. Done means connected shaders receive the dummy shader’s constant uniform data, including strings and filenames.

Written by the indexing model from the issue text.

Description

Dummy shaders carry const uniform data, including strings/filenames, to anything linked to their outputs. Scenegraph should be able to “inline” these into connected shaders.

Dominant language
CMake
Stars
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Forks
321
Avg merge
13m
Merged PRs (30d)
3

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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