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Graphics: dynamic rendering evaluation for tile-based GPUs

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Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
25/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Active
Tech stack
android, csharp

Research direction

Start by reading the Android plan task D7 and its dependencies, #237 and #255, along with the platform roadmap in #100. Compare render passes with dynamic rendering and local read on a Galaxy S24 FE using GPU counters, then write a decision note with the measurements; the payload does not name specific files or tests.

Written by the indexing model from the issue text.

Description

c:graphics p:low size:M t:task

Current State

Vulkan 1.3 makes dynamic rendering available; its bandwidth cost versus render passes on tile GPUs is unknown.

Tasks

  • Compare render passes with dynamic rendering (+ local read) using GPU counters on the Galaxy S24 FE
  • Write a decision note

Acceptance Criteria

  • Decision note with measurements

Related

  • Android plan task D7 · seniority Sr · local-only on feat/android-platform until .NET 11 GA and CI support
  • Depends on: #237, #255
  • Platform roadmap: #100
Dominant language
C#
Stars
1
Forks
1
Avg merge
1h 48m
Merged PRs (30d)
30

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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