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Graphics: CPU fallback for unsupported compressed texture formats

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
42/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Active
Tech stack
csharp
Domain
game-dev

Research direction

Start with Texture.cs:90-91, where unsupported sampling formats currently throw, then inspect the dependency #31 and platform roadmap #100 for constraints on the fallback. Add a test that forces an unsupported format and confirm the scene renders after BCn, ASTC, or ETC2 data is decoded to RGBA8 on the CPU; ensure the fallback logs once.

Written by the indexing model from the issue text.

Description

c:graphics p:medium size:M t:feature

Current State

Texture.cs:90-91 throws when the device cannot sample a format (BC on mobile, ASTC on some emulators).

Tasks

  • Log once, then decode BCn/ASTC/ETC2 to RGBA8 on the CPU
  • Test forcing an unsupported format

Acceptance Criteria

  • Test passes; scenes render instead of failing

Related

  • Android plan task D2 · seniority Mid · mergeable now (.NET 10)
  • Depends on: #31
  • Platform roadmap: #100
Dominant language
C#
Stars
1
Forks
1
Avg merge
1h 48m
Merged PRs (30d)
30

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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