Re-enable decals

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
38/100
Issue type
Feature
Clarity
Mostly clear
Activity status
Stale
Tech stack
csharp, unity
Domain
game-dev

Research direction

The issue says decals are implemented and names two tasks: calculate proper bounding boxes in the pre-caching scene and add decals to Culling Groups. Start by locating the decal activation, pre-caching scene, and culling group code, then check how those systems handle other objects. Done means decals are reactivated, correctly bounded, included in culling groups, and tested.

Written by the indexing model from the issue text.

Description

They are already implemented but need to be reactivated and tested.

  • Add proper bounding box calculation to pre caching scene
  • add them to Culling Groups
Dominant language
C#
Stars
33
Forks
1
Avg merge
1d 17h
Merged PRs (30d)
51

Getting set up

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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