Teleport not working when ground is too steep (but not as steep as walking would still be allowed in G1)

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Assessment

Difficulty
3/5
Estimated time
1-2 days
Newbie friendliness
35/100
Issue type
Bug
Clarity
Mostly clear
Activity status
Stale
Tech stack
csharp, unity
Domain
game-dev

Research direction

Reproduce the teleport failure while walking down the hill from the starting area and compare it with the walking slope behavior in Gothic 1. The issue says the behavior should be controlled by a setting in HVR, but names no files, tests, or entry point; first locate the teleport slope check and HVR settings. Done when teleport works on slopes walking permits and the threshold is configurable.

Written by the indexing model from the issue text.

Description

Example: When walking down the hill from starting area. It should be a setting in HVR to control this behavior.

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Dominant language
C#
Stars
33
Forks
1
Avg merge
1d 17h
Merged PRs (30d)
51

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