Syntax highlighting: some symbols are highlighted blue while being regular property accesses =
Nobody has claimed this yet.
Assessment
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Newbie friendliness
- 55/100
- Issue type
- Bug
- Clarity
- Mostly clear
- Activity status
- Active
- Domain
- developer-experience
Research direction
Start with the code editor’s syntax-highlighting rules and reproduce the example at item_count (l26.P2) shown in the screenshot. Review the ported Godot 3 highlighting behavior and related issues #1434 and #1357; done means regular property accesses are no longer highlighted in blue and the relevant highlighting tests or fixtures pass.
Written by the indexing model from the issue text.
Description
See item_count here (l26.P2) for example. In general, the syntax highlighting in the code edit needs a review because we've ported it over from Godot 3.
Related:
- #1434
- #1357
- Dominant language
- GDScript
- Stars
- 2.8k
- Forks
- 237
- PR merge metrics
- No merged PRs in 30d
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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