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More regionstypes Syncronized with Worldedit. (cylinder, Sphere, etc)

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#2,032 2 comments 3 reactions 0 assignees View on GitHub

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Assessment

Difficulty
4/5
Estimated time
3-5 days
Newbie friendliness
35/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Stale
Tech stack
java
Domain
game-dev

Research direction

Start by tracing how WorldGuard consumes WorldEdit selections when /rg define is run, focusing on the existing cuboid and polygon paths. Compare that integration with the cylinder and sphere selection modes named in the issue; done means those selections can be used to create regions through /rg define, with the supported scope confirmed.

Written by the indexing model from the issue text.

Description

status:pending type:feature-request
The Problem

I cannot create Sphere regions or cylinder regions or everything else

A Solution

After all, you need Worldedit at Worldguard to create regions.

So it would be better if they updated the Cuboid and Polygon, it's been around for ages... the other things have gradually been added to worldedit.
Then why didn't the developers of worldguard adapt this or synchronize it as a selection method..

This would also be easier for future players if they select a region using //sel cyl from worldedit and then create it using /rg define name. But no, it will only work with Cuboid and Poly..
I think this is long outdated and the Worldguard devs should include the other selection modes.

Example:
Player Types: //sel cyl and creates an area..
After it he should type /rg def name

But for now Region creation works only with cuboid and Poly selections of worldedit.
But worldedit has more as just poly and cuboid selection it has cylinderselection, Sphereselection and others...
Please UPDATE THIS!!

THanks!

Alternatives

No response

Anything Else?

No response

Dominant language
Java
Stars
938
Forks
674
Avg merge
22h 57m
Merged PRs (30d)
1

Getting set up

First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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