More regionstypes Syncronized with Worldedit. (cylinder, Sphere, etc)
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 35/100
Research direction
Start by tracing how WorldGuard consumes WorldEdit selections when /rg define is run, focusing on the existing cuboid and polygon paths. Compare that integration with the cylinder and sphere selection modes named in the issue; done means those selections can be used to create regions through /rg define, with the supported scope confirmed.
Written by the indexing model from the issue text.
Description
The Problem
I cannot create Sphere regions or cylinder regions or everything else
A Solution
After all, you need Worldedit at Worldguard to create regions.
So it would be better if they updated the Cuboid and Polygon, it's been around for ages... the other things have gradually been added to worldedit.
Then why didn't the developers of worldguard adapt this or synchronize it as a selection method..
This would also be easier for future players if they select a region using //sel cyl from worldedit and then create it using /rg define name. But no, it will only work with Cuboid and Poly..
I think this is long outdated and the Worldguard devs should include the other selection modes.
Example:
Player Types: //sel cyl and creates an area..
After it he should type /rg def name
But for now Region creation works only with cuboid and Poly selections of worldedit.
But worldedit has more as just poly and cuboid selection it has cylinderselection, Sphereselection and others...
Please UPDATE THIS!!
THanks!
Alternatives
No response
Anything Else?
No response
- Dominant language
- Java
- Stars
- 938
- Forks
- 674
- Avg merge
- 22h 57m
- Merged PRs (30d)
- 1
Getting set up
- No Dockerfile or Docker Compose file
- No pull request template
- Read the contributing guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
More from EngineHub/WorldGuard
-
NullPointerException when setting flag to "none" in RegionCommands.setFlagPossibly taken @HP-network claimed this 17 days ago. Openstatus:pending type:bug
Difficulty 2/5 1-3 hours Newbie friendliness 78/100
EngineHub/WorldGuard#2305 ·
-
Folia: Cause.Builder reads Creature#getTarget() from a non-owning region during vehicle damagePossibly taken @baichuan335 claimed this 11 days ago. Open
Difficulty 3/5 1-2 days Newbie friendliness 72/100
EngineHub/WorldGuard#2311 · 1 comment ·
-
status:pending type:bug
Difficulty 4/5 3-5 days Newbie friendliness 48/100
EngineHub/WorldGuard#2302 · 4 comments ·
-
status:pending type:feature-request
Difficulty 4/5 3-5 days Newbie friendliness 45/100
EngineHub/WorldGuard#2301 · 5 comments ·
-
status:pending type:feature-request
Difficulty 5/5 Over a week Newbie friendliness 25/100
EngineHub/WorldGuard#2288 · 1 comment ·
All issues in EngineHub/WorldGuard
Similar issues
-
Difficulty 2/5 1-3 hours Newbie friendliness 72/100
-
area/docs
Difficulty 1/5 Under an hour Newbie friendliness 88/100
Maintainers usually reply within 1 day
-
BoxChart rejects valid List.of data with NullPointerExceptionPossibly taken @PHJ2000 claimed this today. Open
Difficulty 2/5 1-3 hours Newbie friendliness 76/100