NES style music player?
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 20/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Tech stack
- cpp
- Domain
- audio-video-rtc, game-dev
Research direction
No files, tests, or entry points are identified. Start by resolving the proposed process boundaries, event model, synchronization, timing, and queueing questions in the issue before locating implementation work. Done would require an agreed design and a defined scope for the NES-style synth and music generator.
Written by the indexing model from the issue text.
Description
maybe even have separate processes for NES synth and music generator? would they create invisible game objects for the events to be sent to? the synth would take events for notes and output events for audio blocks? how to handle sync and timing, stacking vs queuing? the music generator would take events for play song by seed number, setting tempo, queue a change to a different part of the song...
- Dominant language
- C++
- Stars
- 0
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Getting set up
This project ships no dev container, Dockerfile or contributing guide, so setting up is up to you: start from its README, and see our first-contribution guide for the general steps.
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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