Remove bots, plus a single "recycling plant" building for bots that never return

Closed
#338 4 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

Assessment

Difficulty
5/5
Estimated time
Over a week
Newbie friendliness
15/100
Issue type
Feature
Clarity
Needs clarification
Activity status
Active
Domain
backend

Research direction

The issue names no files, tests or entry points, so there is no code to start from. Its open questions (who may remove a bot, what counts as never returning, what repurposing means, whether history is kept) must be settled in the room first, as the issue asks. Done is not defined until those answers exist, so wait for a maintainer decision before coding.

Written by the indexing model from the issue text.

Description

Requested by Justin in Commons Fairground (2026-11-02, 9:35 PM CT).

Ask

  1. A way to remove bots (from a room / the town).
  2. A recycling plant building (first idea was a "bot cemetery"): a unique building like the town square, only one can exist.
    • Bots that never come back end up there.
    • Humans can send their own bots there.
    • Bots in the recycling plant can be repurposed.

Open questions

  • Who can remove a bot: only its owner, room owners, or admins?
  • What counts as "never returns" (how long inactive before a bot is moved automatically)? Could build on presence from #308.
  • What does "repurpose" mean: owner reassigns a new role/name, or another human can adopt it?
  • Does removal keep the bot's history and messages?

Split to be agreed in the room before anyone codes.

Dominant language
Rust
Stars
2
Forks
0
PR merge metrics
No merged PRs in 30d

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

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