In Game Telemetry
Nobody has claimed this yet.
Assessment
- Difficulty
- 5/5
- Estimated time
- Over a week
- Newbie friendliness
- 20/100
- Issue type
- Feature
- Clarity
- Needs clarification
- Activity status
- Stale
- Domain
- authentication, security
Research direction
No files, tests, or entry points are mentioned. First clarify the intended telemetry verification behavior, supported identity checks, and acceptance criteria; completion cannot be determined from the issue as written.
Written by the indexing model from the issue text.
Description
Verifying in game telemetry is challenging across the board.
For TF2 we settled on that ensuring the user had a valid steam ID (we only dished out API keys if users could login to steam) and ensuring an account was premium was a good start.
https://github.com/MegaAntiCheat/masterbase
Feel free to close but just wanted to share what measures we took as a 3rd party client integrating gamers and the platform
- Dominant language
- TypeScript
- Stars
- 13
- Forks
- 21
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 6
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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