Respawning enemies
Nobody has claimed this yet.
Assessment
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Newbie friendliness
- 42/100
Research direction
Start by reviewing issues #3 and #6, then inspect the existing enemy and player behavior. Done means the player can track enemies killed and enemies respawn after being killed, with the MVP behavior agreed for how respawning should work.
Written by the indexing model from the issue text.
Description
Depends on #3 and #6
For the MVP, we can just have enemies which infinitely re-spawn. This could ramp up as the player kills enemies or something, or just respawn when an enemy dies.
- The player should have some kind of tracker for number of enemies killed.
- Enemies should respawn when the player gets a killed.
- Dominant language
- C#
- Stars
- 2
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
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