Enemy health and dying
@KyleTownsend74 is already working on this.
Since Nov 18, 2019.
Assessment
This issue has not been assessed yet.
Description
We'll need to be able to track enemy HP. I haven't listed this as depending on the #1 or #3 because all this stuff should be testable without any enemies or players.
- Enemies should be able to be damaged by the player's attacks. (Which are not confined to a grid; hit detection will be using Unity's normal collider system.)
- When an enemy is hit, there should be some kind of visual effect to make it clear that specifically they got hit.
- When an enemy dies, some sort of effect (beyond just vanishing) should exist.
- Dominant language
- C#
- Stars
- 2
- Forks
- 0
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- No merged PRs in 30d
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