Hacktoberfest 2026:维护者为十月标记出来的 issue,仍然开放、适合新手。 浏览 Hacktoberfest issue

map.js triggers assertion when encountering an integer-keyed map with key 0

未关闭
#27 2 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看

还没有人认领这个 Issue。

评估

难度
3/5
预计耗时
1-2 天
新手友好度
35/100
Issue 类型
缺陷
描述清晰度
描述清楚
活跃度
停滞
技术栈
javascript

调研方向

从 js/map.js 中 jspb.Map.deserializeBinary 附近第 507 行开始,使用 issue 中的 base64 输入和 PlayerData 定义重现失败。比较整数键 map 中键 0 和键 1 对应条目的解码结果。提供的数据能够在不触发 assertion 的情况下完成反序列化,同时保留键 0 的条目,即表示完成。

由索引模型根据 Issue 内容生成。

描述

bug help wanted javascript port-fix triaged

Version: 3.12.2
Language: Javascript

Following is a base64 string of bytes that has been coded from C# side. I could immediately decode at C# side just fine, but it failed to decode at JS library.

CiRlZjlhNTJlNC0wZDRmLTQyNzEtOGQzYi02ODZjYWE3N2M4ZWUSClBMQVlFUjc2MTYiCUxZWERQQkFDRkocaEpRQnFhT0t3SmZVbWtyTzF5UjZ5WVBXSWMxM1oCEgBaBggBEgIIAbIBAggBwgEMCIaVuPgFEOjNpLcB

It is coming from this proto definition. Please ignore references to other unknown messages, because the problem is on just field index 11.

message PlayerData {

    option (private_message) = true;
    reserved 3,5,7,8, 13 to 16;

    string player_id = 1;
    string display_name = 2;
    string short_player_id = 4;
    string start_playing = 6;
    string firebase_uid = 9;

    map<string,MinigameProgress> minigame_progresses = 10;

    //Problematic field on JS side
    map<int32,CharacterConfiguration> character_configurations = 11;

    int32 chilli = 12;

    int32 match_count_two_players = 17;
    int32 selected_character_configuration = 18;

    repeated UnlockedSet unlocked_sets = 19;

    repeated PermanentEvent permanent_events = 20; 

    map<string, google.protobuf.Timestamp> trial_timestamps = 21;

    SavedConfigurations saved_configurations = 22;

    repeated PurchasableFeatureId purchasable_features = 23;

    google.protobuf.Timestamp start_playing_20 = 24;
}

message CharacterConfiguration{

    E7.DuelOtters.Core.CharacterKind kind = 1;
    string headgear_system_name = 2;
    string clothing_system_name = 3;
    int32 winning_dance_id = 4;
    ColorMutation color_mutation = 5;
    EyeMutation eye_mutation = 6;
    CheekMutation cheek_mutation = 7;

    ClothingKind clothing_kind = 8;
    HeadgearKind headgear_kind = 9;
}

This is a ToString of real data coming from C#. Many were default, so it seems they had been efficiently stripped off.

{ "playerId": "ef9a52e4-0d4f-4271-8d3b-686caa77c8ee", "displayName": "PLAYER7616", "shortPlayerId": "LYXDPBACF", "firebaseUid": "hJQBqaOKwJfUmkrO1yR6yYPWIc13", "characterConfigurations": { "0": { }, "1": { "kind": "CharacterKind_Bomberjack" } }, "savedConfigurations": { "autoGameCenter": true }, "startPlaying20": "2020-07-14T19:41:58.384378600Z" }

When trying to deserialize in JS :

const b64 = "CiRlZjlhNTJlNC0wZDRmLTQyNzEtOGQzYi02ODZjYWE3N2M4ZWUSClBMQVlFUjc2MTYiCUxZWERQQkFDRkocaEpRQnFhT0t3SmZVbWtyTzF5UjZ5WVBXSWMxM1oCEgBaBggBEgIIAbIBAggBwgEMCIaVuPgFEOjNpLcB"
const buf = Buffer.from(b64, "base64")
PlayerData.deserializeBinary(buf)

It produces assertion failure :

Error [AssertionError]: Assertion failed
    at new goog.asserts.AssertionError (/Users/Sargon/Documents/Unity Projects/Main Projects/DuelOtters/Firebase/functions/node_modules/google-protobuf/google-protobuf.js:81:876)
    at Object.goog.asserts.doAssertFailure_ (/Users/Sargon/Documents/Unity Projects/Main Projects/DuelOtters/Firebase/functions/node_modules/google-protobuf/google-protobuf.js:82:257)
    at Object.goog.asserts.assert [as assert] (/Users/Sargon/Documents/Unity Projects/Main Projects/DuelOtters/Firebase/functions/node_modules/google-protobuf/google-protobuf.js:83:83)
    at Function.jspb.Map.deserializeBinary (/Users/Sargon/Documents/Unity Projects/Main Projects/DuelOtters/Firebase/functions/node_modules/google-protobuf/google-protobuf.js:411:241)

When compared with original source code, this assertion should be line 507 in js/map.js, jspb.Map.deserializeBinary : goog.asserts.assert(key != undefined); The key and value is going to be used in the map.set that follows so two asserts are there.

The problematic part in the data is the field index 11, map<int32,CharacterConfiguration> character_configurations = 11;

It is an int mapped to an another message. In the bytes, it has 2 members, int 0 mapped to an empty message, and int 1 mapped to a message with a bit of string data. Again, this is what they are at C#'s ToString debug :

 "characterConfigurations": { "0": { }, "1": { "kind": "CharacterKind_Bomberjack" } }

By simply removing the 0 keyed entry with default message value, and add it back to be keyed with 2 instead :

 "characterConfigurations": { "1": { "kind": "CharacterKind_Bomberjack" },  "2": { } }

JS is able to deserialize without triggering the assertion error. It seems like there is something with integer key at number 0. (C# could deserialize 0-keyed map in the protobuf bytes just fine)

主要语言
JavaScript
星标
471
派生
91
平均合并
3 小时 57 分钟
30 天内合并 PR
2

贡献指南

这个仓库没有索引到贡献指南

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

protocolbuffers/protobuf-javascript 的其他 Issue

查看 protocolbuffers/protobuf-javascript 的全部 Issue

相似的 Issue

更多 JavaScript Issue

把新 issue 发到你的邮箱

精选适合新手参与的 GitHub issue 摘要。