Vehicle resale value calculation exceeds purchase price and overrides 'Iron Depreciation' mod
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评估
调研方向
Start by tracing the mod's vehicle market-value and condition update entry points, then reproduce the report by buying a vehicle with Iron Depreciation enabled and changing its age and operating hours. Compare how the reported value responds to age, hours, and condition; done means resale value no longer jumps above the purchase price or bypasses the other depreciation behavior described.
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描述
When purchasing a vehicle (for example, buying a machine for €130k), its calculated resale/market value immediately jumps to €160k upon delivery.
Additionally, when using the Iron Depreciation mod—which recalculates realistic machine depreciation based on age and operating hours—ADS appears to completely override its formulas.
Even when increasing the vehicle's age and working hours to a high number, the market value remains stuck at the inflated €160k price. The resale value only changes when the machine's condition (from ADS) is modified. ADS effectively bypasses both standard game age/hour depreciation and Iron Depreciation's custom pricing logic.
- 主要语言
- Lua
- 星标
- 282
- 派生
- 17
- PR 合并指标
- 30 天内没有已合并 PR
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从这里开始
- 先读完整个 Issue,再读项目的贡献指南。
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- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
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