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Excluded vehicles

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难度
3/5
预计耗时
1-2 天
新手友好度
43/100
Issue 类型
功能
描述清晰度
基本清楚
活跃度
冷清
技术栈
lua
领域
game-dev

调研方向

Start by reading the linked RedTape.lua hook at line 483 and the issue discussion to understand how vehicles are excluded from ADS. Clarify whether exclusion should also clear existing conditions, then identify the relevant ADS behavior and tests or documentation; done means the expected behavior is clear and verified.

由索引模型根据 Issue 内容生成。

描述

compatibility

Hi there. I am the dev for used equipment yards and red tape. In both mods I have a need to exclude vehicles from ADS.

Here is an example hook where I do so: https://github.com/Ozz-Modding/FS25_RedTape/blob/0b6a991a67d4bec883ae8880d74fa72ab0603d6e/src/RedTape.lua#L483

Could you tell me if this the intended approach? One side effect of this I have noticed is that if a vehicle has say a dead battery, and I make this call to exclude it from ADS, the dead battery seems to survive it, even though the vehicle is no longer subject to ADS. My expectation was that setting excluded would clear any conditions as I think the vehicle is then in a state where the condition can not be fixed.

Is my reading correct? Is there a better approach? I can update my mods to effectively repair and then exclude, but wanted to check in with you here before I did.

Cheers
Ozz

主要语言
Lua
星标
282
派生
17
PR 合并指标
30 天内没有已合并 PR

环境准备

这个项目没有提供开发容器、Dockerfile 或贡献指南,环境需要你自己搭建:先看它的 README,通用步骤见我们的新手贡献指南。

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

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