[flame_audio] Switch to flutter_soloud for low latency playback?
维护者通常 1 天内回复
还没有人认领这个 Issue。
评估
- 难度
- 5/5
- 预计耗时
- 一周以上
- 新手友好度
- 35/100
- Issue 类型
- 功能
- 描述清晰度
- 需要澄清
- 活跃度
- 活跃
调研方向
首先审查 flame_audio 当前的 audioplayers 集成,然后调查 flutter_soloud 是否能够提供所提议的低延迟、跨平台行为。比较可行性和集成影响,并记录是否以及应在何处进行切换的建议。
由索引模型根据 Issue 内容生成。
描述
Problem to solve
Currently flame_audio uses audioplayers for audio playback. This was useful in the beginning, as this provided a good compromise between reliability on the functionality through the platform, without the need to spend too much effort in implementing low level architecture audio features.
Proposal
Things have progressed and I think especially for games flutter_soloud may be a better fit:
- Low latency audio playback (all platforms)
- much more control for audio manipulation
- more performant
- same behavior across platforms
While I did not try to use flutter_soloud yet, it sounds worth a try. I also don't know how feasable it is to replace the player in flame_audio under the hood. But for the overall flame experience, we can think of making the switch, either directly in flame (via examples, integration, etc.) or via flame_audio.
See also: https://github.com/bluefireteam/audioplayers/issues/2021
More information
No response
Other
- Are you interested in working on a PR for this?
I would just want to explore, and then decide on what is worth implementing / changing.
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