Hacktoberfest 2026:维护者为十月标记出来的 issue,仍然开放、适合新手。 浏览 Hacktoberfest issue

[flame_audio] Switch to flutter_soloud for low latency playback?

未关闭
#4,012 4 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看

维护者通常 1 天内回复

还没有人认领这个 Issue。

评估

难度
5/5
预计耗时
一周以上
新手友好度
35/100
Issue 类型
功能
描述清晰度
需要澄清
活跃度
活跃
技术栈
dart, flutter

调研方向

首先审查 flame_audio 当前的 audioplayers 集成,然后调查 flutter_soloud 是否能够提供所提议的低延迟、跨平台行为。比较可行性和集成影响,并记录是否以及应在何处进行切换的建议。

由索引模型根据 Issue 内容生成。

描述

enhancement
Problem to solve

Currently flame_audio uses audioplayers for audio playback. This was useful in the beginning, as this provided a good compromise between reliability on the functionality through the platform, without the need to spend too much effort in implementing low level architecture audio features.

Proposal

Things have progressed and I think especially for games flutter_soloud may be a better fit:

  • Low latency audio playback (all platforms)
  • much more control for audio manipulation
  • more performant
  • same behavior across platforms

While I did not try to use flutter_soloud yet, it sounds worth a try. I also don't know how feasable it is to replace the player in flame_audio under the hood. But for the overall flame experience, we can think of making the switch, either directly in flame (via examples, integration, etc.) or via flame_audio.

See also: https://github.com/bluefireteam/audioplayers/issues/2021

More information

No response

Other
  • Are you interested in working on a PR for this?

I would just want to explore, and then decide on what is worth implementing / changing.

主要语言
Dart
星标
10.8k
派生
1.1k
平均合并
1 天 14 小时
30 天内合并 PR
62

环境准备

从这里开始

  1. 先读完整个 Issue,再读项目的贡献指南。
  2. 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
  3. Fork 仓库,在一个分支上完成修改。
  4. 提交 Pull Request,并在描述里引用这个 Issue 编号。

flame-engine/flame 的其他 Issue

查看 flame-engine/flame 的全部 Issue

相似的 Issue

更多 Dart Issue

把新 issue 发到你的邮箱

精选适合新手参与的 GitHub issue 摘要。